An adapted Joe Marler is the best strategy - Without Spoilers.

First few days eliminate the weakest players - initially its a game to make money which in the current game would keep three of the most discussed individuals "safe" as their benefit to the tasks out weighs any negativity if they were traitors (one is).

Research Spy theory as well as Turing Mathematics - identify two definite Faithfuls by behaviour and ask them to each identify two others to build three cells (seven players) which can act as a block vote - there may be a traitor amongst them but they will believe that they can act as double agents but will only know two or three other "spies".

Identify a Traitor but don't banish them - befriend them and convince them that you believe that they are faithful. Banishment means recruitment and start again. Watch the Traitor like a hawk and check for deflection when challenged a Traitor will not deflect on another Traitor even in a pile on.

The nature of the game means that the seven cannot win so make an agreement that the split will be between all in the group as some will be sacrificed due to the attritional nature. There is a higher probability of not completing the game rather than being in the final five.

When the Traitors can no longer recruit, use your block vote to eliminate one before the last day and one at the last round table leaving you with a majority even if you are wrong at the fire pit.

Posted By: Ruttles on October 17th 2026 at 08:32:56


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